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Total war warhammer norsca azrik the maze keeper
Total war warhammer norsca azrik the maze keeper






At times like this, the Realm of Chaos itself swells and expands, bleeding over into mortal lands. And whenever the Ruinous Powers prepare for a new assault on the south the Northmen put aside their petty disputes and rivalries and unite behind their Champions, ready to fight and die in the name of their Gods. No single Lord holds sway over the nomadic northern tribes, although men and monster alike are increasingly drawn to fight for King Throgg, a Troll of surprising intellect, or to follow Wulfrik the Wanderer, a Norscan warrior cursed by the Gods to forever seek out and fight the mightiest opponents. The shared ambition of every northern warrior is to cause the greatest possible bloodshed and mayhem in order to appease and please their Gods in seeking this goal most die violent deaths, or fall into warped insanity, but a few become favoured as Champions of the Gods, often 'blessed' with mutations such as a melding of flesh and armour, or weapons fused with the hands that wield them. They need no priests to intercede with their Gods, believing the slaughter and terror they bring is an act of worship in itself, though they are also highly superstitious and often raise twisted shrines and make blood offerings to honour whichever deity they hope to win favour with. They follow the Ruinous Powers with unquestioning fervour, personifying them as the Hound, the Crow, the Serpent and the Eagle.

total war warhammer norsca azrik the maze keeper

War is their natural state, and whether raiding across the Sea of Claws in their longships or feuding with neighbouring tribes, their blades never go long without blood. Though physically tougher and more powerful than those living an easier life in the south, the Northmen are still Men - although many of them will have their humanity warped by mutations, and their savagery and barbarism are legendary. Rather than fight the darkness, they embrace it, worshipping the forces of Chaos as Gods, providing a willing army for the Ruinous Powers' never-ending war against order and reason. Yet even more than the privations of their cold and barren lands, their proximity to the Realm of Chaos shapes the Norsca and other northern tribes. The harsh and brutal nature of the far north is reflected in the grim character of its peoples. Mortals despair! The reign of the Gods has begun. Tribal Confederation: Norscan factions can confederate Norscan Tribes by defeating their leaders, or vassalize them by taking their last settlement.The Everchosen's Summons: A special dilemma which allows Norsca to join the Chaos Invasion with the Warriors of Chaos, if they choose.Monstrous Arcanum: A book that allows Norsca to engage in monster hunt quests, for great rewards.Norsca settlements: Unique settlement system, can only colonise settlements in the Norscan peninsula, coastal settlements and racial capitals, which unlocks technologies.

total war warhammer norsca azrik the maze keeper total war warhammer norsca azrik the maze keeper

  • Allegiance to the Gods: Norscan factions can gain favour with one of four Chaos Gods, gaining various rewards and bonuses.
  • Regiments of Renown: Norsca has access to several RoR, some have special requirements in the campaign.
  • Units: Cheaper, undisciplined marauder units, backed up by many large monstrous units.







  • Total war warhammer norsca azrik the maze keeper